//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ActionSlot { public char[] name = new System.Char[66]; public byte[] _pad0 = new System.Byte[2]; public int idtype; public int handle; public sbyte slot_flags; public byte[] _pad1 = new System.Byte[3]; public ActionSlotRuntimeHandle ptr_runtime; public ActionSlot(char[] name, byte[] _pad0, int idtype, int handle, sbyte slot_flags, byte[] _pad1, ActionSlotRuntimeHandle ptr_runtime) { this.name = name; this._pad0 = _pad0; this.idtype = idtype; this.handle = handle; this.slot_flags = slot_flags; this._pad1 = _pad1; this.ptr_runtime = ptr_runtime; } } }