//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class AnimData { public bAction ptr_action; public int slot_handle; public char[] slot_name = new System.Char[66]; public byte[] _pad0 = new System.Byte[2]; public bAction ptr_tmpact; public int tmp_slot_handle; public char[] tmp_slot_name = new System.Char[66]; public byte[] _pad1 = new System.Byte[2]; public ListBase nla_tracks; public NlaTrack ptr_act_track; public NlaStrip ptr_actstrip; public ListBase drivers; public ListBase overrides; public FCurve ptr_ptr_driver_array; public int flag; public short act_blendmode; public short act_extendmode; public float act_influence; public byte[] _pad2 = new System.Byte[4]; public AnimData( bAction ptr_action, int slot_handle, char[] slot_name, byte[] _pad0, bAction ptr_tmpact, int tmp_slot_handle, char[] tmp_slot_name, byte[] _pad1, ListBase nla_tracks, NlaTrack ptr_act_track, NlaStrip ptr_actstrip, ListBase drivers, ListBase overrides, FCurve ptr_ptr_driver_array, int flag, short act_blendmode, short act_extendmode, float act_influence, byte[] _pad2) { this.ptr_action = ptr_action; this.slot_handle = slot_handle; this.slot_name = slot_name; this._pad0 = _pad0; this.ptr_tmpact = ptr_tmpact; this.tmp_slot_handle = tmp_slot_handle; this.tmp_slot_name = tmp_slot_name; this._pad1 = _pad1; this.nla_tracks = nla_tracks; this.ptr_act_track = ptr_act_track; this.ptr_actstrip = ptr_actstrip; this.drivers = drivers; this.overrides = overrides; this.ptr_ptr_driver_array = ptr_ptr_driver_array; this.flag = flag; this.act_blendmode = act_blendmode; this.act_extendmode = act_extendmode; this.act_influence = act_influence; this._pad2 = _pad2; } } }