//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class BoidRuleFollowLeader { public BoidRule rule; public Object ptr_ob; public float[] loc = new System.Single[3]; public float[] oloc = new System.Single[3]; public float cfra; public float distance; public int options; public int queue_size; public BoidRuleFollowLeader(BoidRule rule, Object ptr_ob, float[] loc, float[] oloc, float cfra, float distance, int options, int queue_size) { this.rule = rule; this.ptr_ob = ptr_ob; this.loc = loc; this.oloc = oloc; this.cfra = cfra; this.distance = distance; this.options = options; this.queue_size = queue_size; } } }