//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class BrushClone { public Image ptr_image; public float[] offset = new System.Single[2]; public float alpha; public char[] _pad = new System.Char[4]; public BrushClone(Image ptr_image, float[] offset, float alpha, char[] _pad) { this.ptr_image = ptr_image; this.offset = offset; this.alpha = alpha; this._pad = _pad; } } }