//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class BrushCurvesSculptSettings { public int add_amount; public int points_per_curve; public int flag; public float minimum_length; public float curve_length; public float minimum_distance; public float curve_radius; public int density_add_attempts; public byte density_mode; public char[] _pad = new System.Char[7]; public CurveMapping ptr_curve_parameter_falloff; public BrushCurvesSculptSettings(int add_amount, int points_per_curve, int flag, float minimum_length, float curve_length, float minimum_distance, float curve_radius, int density_add_attempts, byte density_mode, char[] _pad, CurveMapping ptr_curve_parameter_falloff) { this.add_amount = add_amount; this.points_per_curve = points_per_curve; this.flag = flag; this.minimum_length = minimum_length; this.curve_length = curve_length; this.minimum_distance = minimum_distance; this.curve_radius = curve_radius; this.density_add_attempts = density_add_attempts; this.density_mode = density_mode; this._pad = _pad; this.ptr_curve_parameter_falloff = ptr_curve_parameter_falloff; } } }