//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct Camera_Runtime { public float[,,] drw_corners = new System.Single[2][4][2]; public float[,] drw_tria = new System.Single[2][2]; public float[] drw_depth = new System.Single[2]; public float[,] drw_focusmat = new System.Single[4][4]; public float[,] drw_normalmat = new System.Single[4][4]; public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) { this.drw_corners = drw_corners; this.drw_tria = drw_tria; this.drw_depth = drw_depth; this.drw_focusmat = drw_focusmat; this.drw_normalmat = drw_normalmat; } } }