//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct ColorizeShaderFxData { public ShaderFxData shaderfx; public int mode; public float[] low_color = new System.Single[4]; public float[] high_color = new System.Single[4]; public float factor; public int flag; public char[] _pad = new System.Char[4]; public ShaderFxData_Runtime runtime; public ColorizeShaderFxData(ShaderFxData shaderfx, int mode, float[] low_color, float[] high_color, float factor, int flag, char[] _pad, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.mode = mode; this.low_color = low_color; this.high_color = high_color; this.factor = factor; this.flag = flag; this._pad = _pad; this.runtime = runtime; } } }