//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class DisplaceModifierData { public ModifierData modifier; public Tex ptr_texture; public Object ptr_map_object; public char[] map_bone = new System.Char[64]; public char[] uvlayer_name = new System.Char[68]; public char[] _pad1 = new System.Char[4]; public int uvlayer_tmp; public int texmapping; public float strength; public int direction; public char[] defgrp_name = new System.Char[64]; public float midlevel; public int space; public short flag; public char[] _pad2 = new System.Char[6]; public DisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, float strength, int direction, char[] defgrp_name, float midlevel, int space, short flag, char[] _pad2) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; this.strength = strength; this.direction = direction; this.defgrp_name = defgrp_name; this.midlevel = midlevel; this.space = space; this.flag = flag; this._pad2 = _pad2; } } }