//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct FMod_Cycles { public short before_mode; public short after_mode; public short before_cycles; public short after_cycles; public FMod_Cycles(short before_mode, short after_mode, short before_cycles, short after_cycles) { this.before_mode = before_mode; this.after_mode = after_mode; this.before_cycles = before_cycles; this.after_cycles = after_cycles; } } }