//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class IDPropertyUIDataFloat { public IDPropertyUIData @base; public double ptr_default_array; public int default_array_len; public char[] _pad = new System.Char[4]; public float step; public int precision; public double min; public double max; public double soft_min; public double soft_max; public double default_value; public IDPropertyUIDataFloat(IDPropertyUIData @base, double ptr_default_array, int default_array_len, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value) { this.@base = @base; this.ptr_default_array = ptr_default_array; this.default_array_len = default_array_len; this._pad = _pad; this.step = step; this.precision = precision; this.min = min; this.max = max; this.soft_min = soft_min; this.soft_max = soft_max; this.default_value = default_value; } } }