//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct ImageFormatData { public char imtype; public char depth; public char planes; public char flag; public char quality; public char compress; public char exr_codec; public char cineon_flag; public short cineon_white; public short cineon_black; public float cineon_gamma; public char jp2_flag; public char jp2_codec; public char tiff_codec; public char[] _pad = new System.Char[4]; public char views_format; public Stereo3dFormat stereo3d_format; public char color_management; public char[] _pad1 = new System.Char[7]; public ColorManagedViewSettings view_settings; public ColorManagedDisplaySettings display_settings; public ColorManagedColorspaceSettings linear_colorspace_settings; public ImageFormatData( char imtype, char depth, char planes, char flag, char quality, char compress, char exr_codec, char cineon_flag, short cineon_white, short cineon_black, float cineon_gamma, char jp2_flag, char jp2_codec, char tiff_codec, char[] _pad, char views_format, Stereo3dFormat stereo3d_format, char color_management, char[] _pad1, ColorManagedViewSettings view_settings, ColorManagedDisplaySettings display_settings, ColorManagedColorspaceSettings linear_colorspace_settings) { this.imtype = imtype; this.depth = depth; this.planes = planes; this.flag = flag; this.quality = quality; this.compress = compress; this.exr_codec = exr_codec; this.cineon_flag = cineon_flag; this.cineon_white = cineon_white; this.cineon_black = cineon_black; this.cineon_gamma = cineon_gamma; this.jp2_flag = jp2_flag; this.jp2_codec = jp2_codec; this.tiff_codec = tiff_codec; this._pad = _pad; this.views_format = views_format; this.stereo3d_format = stereo3d_format; this.color_management = color_management; this._pad1 = _pad1; this.view_settings = view_settings; this.display_settings = display_settings; this.linear_colorspace_settings = linear_colorspace_settings; } } }