//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeColorspill { public short limchan; public short unspill; public float limscale; public float uspillr; public float uspillg; public float uspillb; public NodeColorspill(short limchan, short unspill, float limscale, float uspillr, float uspillg, float uspillb) { this.limchan = limchan; this.unspill = unspill; this.limscale = limscale; this.uspillr = uspillr; this.uspillg = uspillg; this.uspillb = uspillb; } } }