//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct NodeMapRange { public byte data_type; public byte interpolation_type; public byte clamp; public char[] _pad = new System.Char[5]; public NodeMapRange(byte data_type, byte interpolation_type, byte clamp, char[] _pad) { this.data_type = data_type; this.interpolation_type = interpolation_type; this.clamp = clamp; this._pad = _pad; } } }