//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class NodeShaderScript { public int mode; public int flag; public char[] filepath = new System.Char[1024]; public char[] bytecode_hash = new System.Char[64]; public char ptr_bytecode; public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) { this.mode = mode; this.flag = flag; this.filepath = filepath; this.bytecode_hash = bytecode_hash; this.ptr_bytecode = ptr_bytecode; } } }