//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class RigidBodyWorld { public EffectorWeights ptr_effector_weights; public Collection ptr_group; public Object ptr_ptr_objects; public Collection ptr_constraints; public char[] _pad = new System.Char[4]; public float ltime; public RigidBodyWorld_Shared ptr_shared; public PointCache ptr_pointcache; public ListBase ptcaches; public int numbodies; public short steps_per_second; public short num_solver_iterations; public int flag; public float time_scale; public RigidBodyWorld(EffectorWeights ptr_effector_weights, Collection ptr_group, Object ptr_ptr_objects, Collection ptr_constraints, char[] _pad, float ltime, RigidBodyWorld_Shared ptr_shared, PointCache ptr_pointcache, ListBase ptcaches, int numbodies, short steps_per_second, short num_solver_iterations, int flag, float time_scale) { this.ptr_effector_weights = ptr_effector_weights; this.ptr_group = ptr_group; this.ptr_ptr_objects = ptr_ptr_objects; this.ptr_constraints = ptr_constraints; this._pad = _pad; this.ltime = ltime; this.ptr_shared = ptr_shared; this.ptr_pointcache = ptr_pointcache; this.ptcaches = ptcaches; this.numbodies = numbodies; this.steps_per_second = steps_per_second; this.num_solver_iterations = num_solver_iterations; this.flag = flag; this.time_scale = time_scale; } } }