//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ScrEdge { public ScrEdge ptr_next; public ScrEdge ptr_prev; public ScrVert ptr_v1; public ScrVert ptr_v2; public short border; public short flag; public char[] _pad = new System.Char[4]; public ScrEdge(ScrEdge ptr_next, ScrEdge ptr_prev, ScrVert ptr_v1, ScrVert ptr_v2, short border, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_v1 = ptr_v1; this.ptr_v2 = ptr_v2; this.border = border; this.flag = flag; this._pad = _pad; } } }