//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct SeqRetimingHandle { public double strip_frame_index; public int flag; public int _pad0; public float retiming_factor; public char[] _pad1 = new System.Char[4]; public double original_strip_frame_index; public float original_retiming_factor; public char[] _pad2 = new System.Char[4]; public SeqRetimingHandle(double strip_frame_index, int flag, int _pad0, float retiming_factor, char[] _pad1, double original_strip_frame_index, float original_retiming_factor, char[] _pad2) { this.strip_frame_index = strip_frame_index; this.flag = flag; this._pad0 = _pad0; this.retiming_factor = retiming_factor; this._pad1 = _pad1; this.original_strip_frame_index = original_strip_frame_index; this.original_retiming_factor = original_retiming_factor; this._pad2 = _pad2; } } }