//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class Sequence { public Sequence ptr_next; public Sequence ptr_prev; public object ptr_tmp; public object ptr_lib; public char[] name = new System.Char[64]; public int flag; public int type; public int len; public float start; public float startofs; public float endofs; public float startstill; public float endstill; public int machine; public int startdisp; public int enddisp; public float sat; public float mul; public short streamindex; public short _pad; public int multicam_source; public int clip_flag; public Strip ptr_strip; public Ipo ptr_ipo; public Scene ptr_scene; public Object ptr_scene_camera; public MovieClip ptr_clip; public Mask ptr_mask; public ListBase anims; public float effect_fader; public float speed_fader; public Sequence ptr_seq1; public Sequence ptr_seq2; public object ptr__pad7; public int[] _pad8 = new System.Int32[2]; public ListBase seqbase; public ListBase channels; public ListBase connections; public bSound ptr_sound; public object ptr_scene_sound; public float volume; public float pitch; public float pan; public float strobe; public float sound_offset; public char[] _pad4 = new System.Char[4]; public object ptr_effectdata; public int anim_startofs; public int anim_endofs; public int blend_mode; public float blend_opacity; public sbyte color_tag; public char alpha_mode; public char[] _pad2 = new System.Char[2]; public int cache_flag; public int sfra; public char views_format; public char[] _pad3 = new System.Char[3]; public Stereo3dFormat ptr_stereo3d_format; public IDProperty ptr_prop; public ListBase modifiers; public float media_playback_rate; public float speed_factor; public SeqRetimingHandle ptr_retiming_handles; public object ptr__pad5; public int retiming_handle_num; public char[] _pad6 = new System.Char[4]; public SequenceRuntime runtime; public Sequence( Sequence ptr_next, Sequence ptr_prev, object ptr_tmp, object ptr_lib, char[] name, int flag, int type, int len, float start, float startofs, float endofs, float startstill, float endstill, int machine, int startdisp, int enddisp, float sat, float mul, short streamindex, short _pad, int multicam_source, int clip_flag, Strip ptr_strip, Ipo ptr_ipo, Scene ptr_scene, Object ptr_scene_camera, MovieClip ptr_clip, Mask ptr_mask, ListBase anims, float effect_fader, float speed_fader, Sequence ptr_seq1, Sequence ptr_seq2, object ptr__pad7, int[] _pad8, ListBase seqbase, ListBase channels, ListBase connections, bSound ptr_sound, object ptr_scene_sound, float volume, float pitch, float pan, float strobe, float sound_offset, char[] _pad4, object ptr_effectdata, int anim_startofs, int anim_endofs, int blend_mode, float blend_opacity, sbyte color_tag, char alpha_mode, char[] _pad2, int cache_flag, int sfra, char views_format, char[] _pad3, Stereo3dFormat ptr_stereo3d_format, IDProperty ptr_prop, ListBase modifiers, float media_playback_rate, float speed_factor, SeqRetimingHandle ptr_retiming_handles, object ptr__pad5, int retiming_handle_num, char[] _pad6, SequenceRuntime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_tmp = ptr_tmp; this.ptr_lib = ptr_lib; this.name = name; this.flag = flag; this.type = type; this.len = len; this.start = start; this.startofs = startofs; this.endofs = endofs; this.startstill = startstill; this.endstill = endstill; this.machine = machine; this.startdisp = startdisp; this.enddisp = enddisp; this.sat = sat; this.mul = mul; this.streamindex = streamindex; this._pad = _pad; this.multicam_source = multicam_source; this.clip_flag = clip_flag; this.ptr_strip = ptr_strip; this.ptr_ipo = ptr_ipo; this.ptr_scene = ptr_scene; this.ptr_scene_camera = ptr_scene_camera; this.ptr_clip = ptr_clip; this.ptr_mask = ptr_mask; this.anims = anims; this.effect_fader = effect_fader; this.speed_fader = speed_fader; this.ptr_seq1 = ptr_seq1; this.ptr_seq2 = ptr_seq2; this.ptr__pad7 = ptr__pad7; this._pad8 = _pad8; this.seqbase = seqbase; this.channels = channels; this.connections = connections; this.ptr_sound = ptr_sound; this.ptr_scene_sound = ptr_scene_sound; this.volume = volume; this.pitch = pitch; this.pan = pan; this.strobe = strobe; this.sound_offset = sound_offset; this._pad4 = _pad4; this.ptr_effectdata = ptr_effectdata; this.anim_startofs = anim_startofs; this.anim_endofs = anim_endofs; this.blend_mode = blend_mode; this.blend_opacity = blend_opacity; this.color_tag = color_tag; this.alpha_mode = alpha_mode; this._pad2 = _pad2; this.cache_flag = cache_flag; this.sfra = sfra; this.views_format = views_format; this._pad3 = _pad3; this.ptr_stereo3d_format = ptr_stereo3d_format; this.ptr_prop = ptr_prop; this.modifiers = modifiers; this.media_playback_rate = media_playback_rate; this.speed_factor = speed_factor; this.ptr_retiming_handles = ptr_retiming_handles; this.ptr__pad5 = ptr__pad5; this.retiming_handle_num = retiming_handle_num; this._pad6 = _pad6; this.runtime = runtime; } } }