//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct SmoothModifierData { public ModifierData modifier; public float fac; public char[] defgrp_name = new System.Char[64]; public short flag; public short repeat; public SmoothModifierData(ModifierData modifier, float fac, char[] defgrp_name, short flag, short repeat) { this.modifier = modifier; this.fac = fac; this.defgrp_name = defgrp_name; this.flag = flag; this.repeat = repeat; } } }