//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct SoundEqualizerModifierData { public SequenceModifierData modifier; public ListBase graphics; public SoundEqualizerModifierData(SequenceModifierData modifier, ListBase graphics) { this.modifier = modifier; this.graphics = graphics; } } }