//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct SpaceAction_Runtime { public char flag; public char[] _pad0 = new System.Char[7]; public SpaceAction_Runtime(char flag, char[] _pad0) { this.flag = flag; this._pad0 = _pad0; } } }