//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class TransformOrientation { public TransformOrientation ptr_next; public TransformOrientation ptr_prev; public char[] name = new System.Char[64]; public float[,] mat = new System.Single[3][3]; public char[] _pad = new System.Char[4]; public TransformOrientation(TransformOrientation ptr_next, TransformOrientation ptr_prev, char[] name, float[,] mat, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.mat = mat; this._pad = _pad; } } }