//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct VPaint { public Paint paint; public char flag; public char[] _pad = new System.Char[3]; public int[] radial_symm = new System.Int32[3]; public VPaint(Paint paint, char flag, char[] _pad, int[] radial_symm) { this.paint = paint; this.flag = flag; this._pad = _pad; this.radial_symm = radial_symm; } } }