//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class View3D_Runtime { public object ptr_properties_storage; public int flag; public char[] _pad1 = new System.Char[4]; public SceneStats ptr_local_stats; public View3D_Runtime(object ptr_properties_storage, int flag, char[] _pad1, SceneStats ptr_local_stats) { this.ptr_properties_storage = ptr_properties_storage; this.flag = flag; this._pad1 = _pad1; this.ptr_local_stats = ptr_local_stats; } } }