//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ViewLayerAOV { public ViewLayerAOV ptr_next; public ViewLayerAOV ptr_prev; public char[] name = new System.Char[64]; public int flag; public int type; public ViewLayerAOV(ViewLayerAOV ptr_next, ViewLayerAOV ptr_prev, char[] name, int flag, int type) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.flag = flag; this.type = type; } } }