//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class VolumeToMeshModifierData { public ModifierData modifier; public Object ptr_object; public float threshold; public float adaptivity; public int flag; public int resolution_mode; public float voxel_size; public int voxel_amount; public char[] grid_name = new System.Char[64]; public object ptr__pad1; public VolumeToMeshModifierData(ModifierData modifier, Object ptr_object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.threshold = threshold; this.adaptivity = adaptivity; this.flag = flag; this.resolution_mode = resolution_mode; this.voxel_size = voxel_size; this.voxel_amount = voxel_amount; this.grid_name = grid_name; this.ptr__pad1 = ptr__pad1; } } }