//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bGPDcontrolpoint { public float x; public float y; public float z; public float[] color = new System.Single[4]; public int size; public bGPDcontrolpoint(float x, float y, float z, float[] color, int size) { this.x = x; this.y = y; this.z = z; this.color = color; this.size = size; } } }