//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bGPDcurve_point { public BezTriple bezt; public float pressure; public float strength; public int point_index; public int flag; public float uv_fac; public float uv_rot; public float[] uv_fill = new System.Single[2]; public float[] vert_color = new System.Single[4]; public char[] _pad = new System.Char[4]; public bGPDcurve_point(BezTriple bezt, float pressure, float strength, int point_index, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad) { this.bezt = bezt; this.pressure = pressure; this.strength = strength; this.point_index = point_index; this.flag = flag; this.uv_fac = uv_fac; this.uv_rot = uv_rot; this.uv_fill = uv_fill; this.vert_color = vert_color; this._pad = _pad; } } }