//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bGPDstroke_Runtime { public char[] tmp_layerinfo = new System.Char[128]; public float multi_frame_falloff; public int stroke_start; public int fill_start; public int vertex_start; public int curve_start; public int _pad0; public bGPDstroke ptr_gps_orig; public object ptr__pad2; public bGPDstroke_Runtime(char[] tmp_layerinfo, float multi_frame_falloff, int stroke_start, int fill_start, int vertex_start, int curve_start, int _pad0, bGPDstroke ptr_gps_orig, object ptr__pad2) { this.tmp_layerinfo = tmp_layerinfo; this.multi_frame_falloff = multi_frame_falloff; this.stroke_start = stroke_start; this.fill_start = fill_start; this.vertex_start = vertex_start; this.curve_start = curve_start; this._pad0 = _pad0; this.ptr_gps_orig = ptr_gps_orig; this.ptr__pad2 = ptr__pad2; } } }