//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bGPgrid { public float[] color = new System.Single[3]; public float[] scale = new System.Single[2]; public float[] offset = new System.Single[2]; public char[] _pad1 = new System.Char[4]; public int lines; public char[] _pad = new System.Char[4]; public bGPgrid(float[] color, float[] scale, float[] offset, char[] _pad1, int lines, char[] _pad) { this.color = color; this.scale = scale; this.offset = offset; this._pad1 = _pad1; this.lines = lines; this._pad = _pad; } } }