//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bMotionPath { public bMotionPathVert ptr_points; public int length; public int start_frame; public int end_frame; public float[] color = new System.Single[3]; public float[] color_post = new System.Single[3]; public int line_thickness; public int flag; public char[] _pad2 = new System.Char[4]; public GPUVertBufHandle ptr_points_vbo; public GPUBatchHandle ptr_batch_line; public GPUBatchHandle ptr_batch_points; public object ptr__pad; public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) { this.ptr_points = ptr_points; this.length = length; this.start_frame = start_frame; this.end_frame = end_frame; this.color = color; this.color_post = color_post; this.line_thickness = line_thickness; this.flag = flag; this._pad2 = _pad2; this.ptr_points_vbo = ptr_points_vbo; this.ptr_batch_line = ptr_batch_line; this.ptr_batch_points = ptr_batch_points; this.ptr__pad = ptr__pad; } } }