//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public struct bNestedNodeRef { public int id; public char[] _pad = new System.Char[4]; public bNestedNodePath path; public bNestedNodeRef(int id, char[] _pad, bNestedNodePath path) { this.id = id; this._pad = _pad; this.path = path; } } }