//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bRigidBodyJointConstraint { public Object ptr_tar; public Object ptr_child; public int type; public float pivX; public float pivY; public float pivZ; public float axX; public float axY; public float axZ; public float[] minLimit = new System.Single[6]; public float[] maxLimit = new System.Single[6]; public float extraFz; public short flag; public char[] _pad = new System.Char[6]; public bRigidBodyJointConstraint(Object ptr_tar, Object ptr_child, int type, float pivX, float pivY, float pivZ, float axX, float axY, float axZ, float[] minLimit, float[] maxLimit, float extraFz, short flag, char[] _pad) { this.ptr_tar = ptr_tar; this.ptr_child = ptr_child; this.type = type; this.pivX = pivX; this.pivY = pivY; this.pivZ = pivZ; this.axX = axX; this.axY = axY; this.axZ = axZ; this.minLimit = minLimit; this.maxLimit = maxLimit; this.extraFz = extraFz; this.flag = flag; this._pad = _pad; } } }