//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class bSplineIKConstraint { public Object ptr_tar; public float ptr_points; public short numpoints; public short chainlen; public short flag; public short xzScaleMode; public short yScaleMode; public short[] _pad = new System.Int16[3]; public float bulge; public float bulge_min; public float bulge_max; public float bulge_smooth; public bSplineIKConstraint(Object ptr_tar, float ptr_points, short numpoints, short chainlen, short flag, short xzScaleMode, short yScaleMode, short[] _pad, float bulge, float bulge_min, float bulge_max, float bulge_smooth) { this.ptr_tar = ptr_tar; this.ptr_points = ptr_points; this.numpoints = numpoints; this.chainlen = chainlen; this.flag = flag; this.xzScaleMode = xzScaleMode; this.yScaleMode = yScaleMode; this._pad = _pad; this.bulge = bulge; this.bulge_min = bulge_min; this.bulge_max = bulge_max; this.bulge_smooth = bulge_smooth; } } }