//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(157, "ClothCollSettings", 64)] public class ClothCollSettings { [DNAFieldAttribute(4, "float", 1, "epsilon", "float", false, 0)] public float epsilon; [DNAFieldAttribute(4, "float", 2, "self_friction", "float", false, 4)] public float self_friction; [DNAFieldAttribute(4, "float", 3, "friction", "float", false, 8)] public float friction; [DNAFieldAttribute(4, "float", 4, "damping", "float", false, 12)] public float damping; [DNAFieldAttribute(4, "float", 5, "selfepsilon", "float", false, 16)] public float selfepsilon; [DNAFieldAttribute(4, "float", 6, "repel_force", "float", false, 20)] public float repel_force; [DNAFieldAttribute(4, "float", 7, "distance_repel", "float", false, 24)] public float distance_repel; [DNAFieldAttribute(4, "int", 8, "flags", "int", false, 28)] public int flags; [DNAFieldAttribute(2, "short", 9, "self_loop_count", "short", false, 32)] public short self_loop_count; [DNAFieldAttribute(2, "short", 10, "loop_count", "short", false, 34)] public short loop_count; [DNAArrayAttribute(4, "char", 11, "_pad[4]", "System.Char[]", 4, 36)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "Collection", 12, "*group", "Collection", true, 40)] public Collection group; [DNAFieldAttribute(2, "short", 13, "vgroup_selfcol", "short", false, 48)] public short vgroup_selfcol; [DNAFieldAttribute(2, "short", 14, "vgroup_objcol", "short", false, 50)] public short vgroup_objcol; [DNAArrayAttribute(4, "char", 15, "_pad2[4]", "System.Char[]", 4, 52)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(4, "float", 16, "clamp", "float", false, 56)] public float clamp; [DNAFieldAttribute(4, "float", 17, "self_clamp", "float", false, 60)] public float self_clamp; public ClothCollSettings() { this.epsilon = default; this.self_friction = default; this.friction = default; this.damping = default; this.selfepsilon = default; this.repel_force = default; this.distance_repel = default; this.flags = default; this.self_loop_count = default; this.loop_count = default; this._pad = default; this.group = default; this.vgroup_selfcol = default; this.vgroup_objcol = default; this._pad2 = default; this.clamp = default; this.self_clamp = default; } public ClothCollSettings( float epsilon, float self_friction, float friction, float damping, float selfepsilon, float repel_force, float distance_repel, int flags, short self_loop_count, short loop_count, char[] _pad, Collection group, short vgroup_selfcol, short vgroup_objcol, char[] _pad2, float clamp, float self_clamp) { this.epsilon = epsilon; this.self_friction = self_friction; this.friction = friction; this.damping = damping; this.selfepsilon = selfepsilon; this.repel_force = repel_force; this.distance_repel = distance_repel; this.flags = flags; this.self_loop_count = self_loop_count; this.loop_count = loop_count; this._pad = _pad; this.group = group; this.vgroup_selfcol = vgroup_selfcol; this.vgroup_objcol = vgroup_objcol; this._pad2 = _pad2; this.clamp = clamp; this.self_clamp = self_clamp; } } }