//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(560, "MovieTrackingMarker", 64)] public class MovieTrackingMarker { [DNAArrayAttribute(8, "float", 0, "pos[2]", "System.Single[]", 2, 0)] public float[] pos = new System.Single[2]; [DNAArrayAttribute(32, "float", 1, "pattern_corners[4][2]", "System.Single[,]", 6, 8)] public float[,] pattern_corners = new System.Single[4,2]; [DNAArrayAttribute(8, "float", 2, "search_min[2]", "System.Single[]", 2, 40)] public float[] search_min = new System.Single[2]; [DNAArrayAttribute(8, "float", 3, "search_max[2]", "System.Single[]", 2, 48)] public float[] search_max = new System.Single[2]; [DNAFieldAttribute(4, "int", 4, "framenr", "int", false, 56)] public int framenr; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 60)] public int flag; public MovieTrackingMarker() { this.pos = default; this.pattern_corners = default; this.search_min = default; this.search_max = default; this.framenr = default; this.flag = default; } public MovieTrackingMarker(float[] pos, float[,] pattern_corners, float[] search_min, float[] search_max, int framenr, int flag) { this.pos = pos; this.pattern_corners = pattern_corners; this.search_min = search_min; this.search_max = search_max; this.framenr = framenr; this.flag = flag; } } }