//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(805, "NamedBrushAssetReference", 32)] public class NamedBrushAssetReference { [DNAFieldAttribute(8, "NamedBrushAssetReference", 0, "*next", "NamedBrushAssetReference", true, 0)] public NamedBrushAssetReference next; [DNAFieldAttribute(8, "NamedBrushAssetReference", 1, "*prev", "NamedBrushAssetReference", true, 8)] public NamedBrushAssetReference prev; [DNAFieldAttribute(8, "char", 2, "*name", "char", true, 16)] public char name; [DNAFieldAttribute(8, "AssetWeakReference", 3, "*brush_asset_reference", "AssetWeakReference", true, 24)] public AssetWeakReference brush_asset_reference; public NamedBrushAssetReference() { this.next = default; this.prev = default; this.name = default; this.brush_asset_reference = default; } public NamedBrushAssetReference(NamedBrushAssetReference next, NamedBrushAssetReference prev, char name, AssetWeakReference brush_asset_reference) { this.next = next; this.prev = prev; this.name = name; this.brush_asset_reference = brush_asset_reference; } } }