//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(178, "bArmatureConstraint", 24)] public class bArmatureConstraint { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAArrayAttribute(4, "char", 1, "_pad[4]", "System.Char[]", 4, 4)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(16, "ListBase", 2, "targets", "ListBase", false, 8)] public ListBase targets; public bArmatureConstraint() { this.flag = default; this._pad = default; this.targets = default; } public bArmatureConstraint(int flag, char[] _pad, ListBase targets) { this.flag = flag; this._pad = _pad; this.targets = targets; } } }