//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(314, "GreasePencilLayerMask", 32)] public class GreasePencilLayerMask { [DNAFieldAttribute(8, "GreasePencilLayerMask", 0, "*next", "GreasePencilLayerMask", true, 0)] public GreasePencilLayerMask next; [DNAFieldAttribute(8, "GreasePencilLayerMask", 1, "*prev", "GreasePencilLayerMask", true, 8)] public GreasePencilLayerMask prev; [DNAFieldAttribute(8, "char", 2, "*layer_name", "char", true, 16)] public char layer_name; [DNAFieldAttribute(2, "ushort", 3, "flag", "ushort", false, 24)] public ushort flag; [DNAArrayAttribute(6, "char", 4, "_pad[6]", "System.Char[]", 6, 26)] public char[] _pad = new System.Char[6]; public GreasePencilLayerMask() { this.next = default; this.prev = default; this.layer_name = default; this.flag = default; this._pad = default; } public GreasePencilLayerMask(GreasePencilLayerMask next, GreasePencilLayerMask prev, char layer_name, ushort flag, char[] _pad) { this.next = next; this.prev = prev; this.layer_name = layer_name; this.flag = flag; this._pad = _pad; } } }