//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(538, "GreasePencilMultiModifierData", 328)] public class GreasePencilMultiModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)] public GreasePencilModifierInfluenceData influence; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)] public int flag; [DNAFieldAttribute(4, "int", 3, "duplications", "int", false, 292)] public int duplications; [DNAFieldAttribute(4, "float", 4, "distance", "float", false, 296)] public float distance; [DNAFieldAttribute(4, "float", 5, "offset", "float", false, 300)] public float offset; [DNAFieldAttribute(4, "float", 6, "fading_center", "float", false, 304)] public float fading_center; [DNAFieldAttribute(4, "float", 7, "fading_thickness", "float", false, 308)] public float fading_thickness; [DNAFieldAttribute(4, "float", 8, "fading_opacity", "float", false, 312)] public float fading_opacity; [DNAFieldAttribute(4, "int", 9, "_pad0", "int", false, 316)] public int _pad0; [DNAFieldAttribute(8, "void", 10, "*_pad", "void", true, 320)] public object _pad; public GreasePencilMultiModifierData() { this.modifier = default; this.influence = default; this.flag = default; this.duplications = default; this.distance = default; this.offset = default; this.fading_center = default; this.fading_thickness = default; this.fading_opacity = default; this._pad0 = default; this._pad = default; } public GreasePencilMultiModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity, int _pad0, object _pad) { this.modifier = modifier; this.influence = influence; this.flag = flag; this.duplications = duplications; this.distance = distance; this.offset = offset; this.fading_center = fading_center; this.fading_thickness = fading_thickness; this.fading_opacity = fading_opacity; this._pad0 = _pad0; this._pad = _pad; } } }