//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(811, "ParticleEditSettings", 176)] public class ParticleEditSettings { [DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)] public short flag; [DNAFieldAttribute(2, "short", 1, "totrekey", "short", false, 2)] public short totrekey; [DNAFieldAttribute(2, "short", 2, "totaddkey", "short", false, 4)] public short totaddkey; [DNAFieldAttribute(2, "short", 3, "brushtype", "short", false, 6)] public short brushtype; [DNAArrayAttribute(112, "ParticleBrushData", 4, "brush[7]", "ParticleBrushData[]", 7, 8)] public ParticleBrushData[] brush = new ParticleBrushData[7]; [DNAFieldAttribute(8, "void", 5, "*paintcursor", "void", true, 120)] public object paintcursor; [DNAFieldAttribute(4, "float", 6, "emitterdist", "float", false, 128)] public float emitterdist; [DNAArrayAttribute(4, "char", 7, "_pad0[4]", "System.Char[]", 4, 132)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(4, "int", 8, "selectmode", "int", false, 136)] public int selectmode; [DNAFieldAttribute(4, "int", 9, "edittype", "int", false, 140)] public int edittype; [DNAFieldAttribute(4, "int", 10, "draw_step", "int", false, 144)] public int draw_step; [DNAFieldAttribute(4, "int", 11, "fade_frames", "int", false, 148)] public int fade_frames; [DNAFieldAttribute(8, "Scene", 12, "*scene", "Scene", true, 152)] public Scene scene; [DNAFieldAttribute(8, "Object", 13, "*object", "Object", true, 160)] public Object @object; [DNAFieldAttribute(8, "Object", 14, "*shape_object", "Object", true, 168)] public Object shape_object; public ParticleEditSettings() { this.flag = default; this.totrekey = default; this.totaddkey = default; this.brushtype = default; this.brush = default; this.paintcursor = default; this.emitterdist = default; this._pad0 = default; this.selectmode = default; this.edittype = default; this.draw_step = default; this.fade_frames = default; this.scene = default; this.@object = default; this.shape_object = default; } public ParticleEditSettings(short flag, short totrekey, short totaddkey, short brushtype, ParticleBrushData[] brush, object paintcursor, float emitterdist, char[] _pad0, int selectmode, int edittype, int draw_step, int fade_frames, Scene scene, Object @object, Object shape_object) { this.flag = flag; this.totrekey = totrekey; this.totaddkey = totaddkey; this.brushtype = brushtype; this.brush = brush; this.paintcursor = paintcursor; this.emitterdist = emitterdist; this._pad0 = _pad0; this.selectmode = selectmode; this.edittype = edittype; this.draw_step = draw_step; this.fade_frames = fade_frames; this.scene = scene; this.@object = @object; this.shape_object = shape_object; } } }