//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(458, "SmoothModifierData", 192)] public class SmoothModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(4, "float", 1, "fac", "float", false, 120)] public float fac; [DNAArrayAttribute(64, "char", 2, "defgrp_name[64]", "System.Char[]", 64, 124)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 188)] public short flag; [DNAFieldAttribute(2, "short", 4, "repeat", "short", false, 190)] public short repeat; public SmoothModifierData() { this.modifier = default; this.fac = default; this.defgrp_name = default; this.flag = default; this.repeat = default; } public SmoothModifierData(ModifierData modifier, float fac, char[] defgrp_name, short flag, short repeat) { this.modifier = modifier; this.fac = fac; this.defgrp_name = defgrp_name; this.flag = flag; this.repeat = repeat; } } }