//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1068, "WorkSpace", 328)] public class WorkSpace { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(16, "ListBase", 1, "layouts", "ListBase", false, 208)] public ListBase layouts; [DNAFieldAttribute(16, "ListBase", 2, "hook_layout_relations", "ListBase", false, 224)] public ListBase hook_layout_relations; [DNAFieldAttribute(16, "ListBase", 3, "owner_ids", "ListBase", false, 240)] public ListBase owner_ids; [DNAFieldAttribute(16, "ListBase", 4, "tools", "ListBase", false, 256)] public ListBase tools; [DNAFieldAttribute(8, "Scene", 5, "*pin_scene", "Scene", true, 272)] public Scene pin_scene; [DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 280)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 7, "object_mode", "int", false, 284)] public int object_mode; [DNAFieldAttribute(4, "int", 8, "flags", "int", false, 288)] public int flags; [DNAFieldAttribute(4, "int", 9, "order", "int", false, 292)] public int order; [DNAFieldAttribute(8, "WorkSpaceRuntimeHandle", 10, "*runtime", "WorkSpaceRuntimeHandle", true, 296)] public WorkSpaceRuntimeHandle runtime; [DNAFieldAttribute(8, "AssetLibraryReference", 11, "asset_library_ref", "AssetLibraryReference", false, 304)] public AssetLibraryReference asset_library_ref; [DNAFieldAttribute(16, "ViewerPath", 12, "viewer_path", "ViewerPath", false, 312)] public ViewerPath viewer_path; public WorkSpace() { this.id = default; this.layouts = default; this.hook_layout_relations = default; this.owner_ids = default; this.tools = default; this.pin_scene = default; this._pad = default; this.object_mode = default; this.flags = default; this.order = default; this.runtime = default; this.asset_library_ref = default; this.viewer_path = default; } public WorkSpace(ID id, ListBase layouts, ListBase hook_layout_relations, ListBase owner_ids, ListBase tools, Scene pin_scene, char[] _pad, int object_mode, int flags, int order, WorkSpaceRuntimeHandle runtime, AssetLibraryReference asset_library_ref, ViewerPath viewer_path) { this.id = id; this.layouts = layouts; this.hook_layout_relations = hook_layout_relations; this.owner_ids = owner_ids; this.tools = tools; this.pin_scene = pin_scene; this._pad = _pad; this.object_mode = object_mode; this.flags = flags; this.order = order; this.runtime = runtime; this.asset_library_ref = asset_library_ref; this.viewer_path = viewer_path; } } }