//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(47, "bAnimVizSettings", 32)] public class bAnimVizSettings { [DNAFieldAttribute(2, "short", 0, "recalc", "short", false, 0)] public short recalc; [DNAFieldAttribute(2, "short", 1, "path_type", "short", false, 2)] public short path_type; [DNAFieldAttribute(2, "short", 2, "path_step", "short", false, 4)] public short path_step; [DNAFieldAttribute(2, "short", 3, "path_range", "short", false, 6)] public short path_range; [DNAFieldAttribute(2, "short", 4, "path_viewflag", "short", false, 8)] public short path_viewflag; [DNAFieldAttribute(2, "short", 5, "path_bakeflag", "short", false, 10)] public short path_bakeflag; [DNAArrayAttribute(4, "char", 6, "_pad[4]", "System.Char[]", 4, 12)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 7, "path_sf", "int", false, 16)] public int path_sf; [DNAFieldAttribute(4, "int", 8, "path_ef", "int", false, 20)] public int path_ef; [DNAFieldAttribute(4, "int", 9, "path_bc", "int", false, 24)] public int path_bc; [DNAFieldAttribute(4, "int", 10, "path_ac", "int", false, 28)] public int path_ac; public bAnimVizSettings() { this.recalc = default; this.path_type = default; this.path_step = default; this.path_range = default; this.path_viewflag = default; this.path_bakeflag = default; this._pad = default; this.path_sf = default; this.path_ef = default; this.path_bc = default; this.path_ac = default; } public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) { this.recalc = recalc; this.path_type = path_type; this.path_step = path_step; this.path_range = path_range; this.path_viewflag = path_viewflag; this.path_bakeflag = path_bakeflag; this._pad = _pad; this.path_sf = path_sf; this.path_ef = path_ef; this.path_bc = path_bc; this.path_ac = path_ac; } } }