//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(575, "bNode", 360)] public class bNode { [DNAFieldAttribute(8, "bNode", 0, "*next", "bNode", true, 0)] public bNode next; [DNAFieldAttribute(8, "bNode", 1, "*prev", "bNode", true, 8)] public bNode prev; [DNAFieldAttribute(16, "ListBase", 2, "inputs", "ListBase", false, 16)] public ListBase inputs; [DNAFieldAttribute(16, "ListBase", 3, "outputs", "ListBase", false, 32)] public ListBase outputs; [DNAArrayAttribute(64, "char", 4, "name[64]", "System.Char[]", 64, 48)] public char[] name = new System.Char[64]; [DNAFieldAttribute(4, "int", 5, "identifier", "int", false, 112)] public int identifier; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 116)] public int flag; [DNAArrayAttribute(64, "char", 7, "idname[64]", "System.Char[]", 64, 120)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(8, "bNodeTypeHandle", 8, "*typeinfo", "bNodeTypeHandle", true, 184)] public bNodeTypeHandle typeinfo; [DNAFieldAttribute(2, "short", 9, "type", "short", false, 192)] public short type; [DNAFieldAttribute(2, "short", 10, "ui_order", "short", false, 194)] public short ui_order; [DNAFieldAttribute(2, "short", 11, "custom1", "short", false, 196)] public short custom1; [DNAFieldAttribute(2, "short", 12, "custom2", "short", false, 198)] public short custom2; [DNAFieldAttribute(4, "float", 13, "custom3", "float", false, 200)] public float custom3; [DNAFieldAttribute(4, "float", 14, "custom4", "float", false, 204)] public float custom4; [DNAFieldAttribute(1, "int8_t", 15, "warning_propagation", "int8_t", false, 208)] public sbyte warning_propagation; [DNAArrayAttribute(7, "char", 16, "_pad[7]", "System.Char[]", 7, 209)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(8, "ID", 17, "*id", "ID", true, 216)] public ID id; [DNAFieldAttribute(8, "void", 18, "*storage", "void", true, 224)] public object storage; [DNAFieldAttribute(8, "IDProperty", 19, "*prop", "IDProperty", true, 232)] public IDProperty prop; [DNAFieldAttribute(8, "bNode", 20, "*parent", "bNode", true, 240)] public bNode parent; [DNAFieldAttribute(4, "float", 21, "locx", "float", false, 248)] public float locx; [DNAFieldAttribute(4, "float", 22, "locy", "float", false, 252)] public float locy; [DNAFieldAttribute(4, "float", 23, "width", "float", false, 256)] public float width; [DNAFieldAttribute(4, "float", 24, "height", "float", false, 260)] public float height; [DNAFieldAttribute(4, "float", 25, "offsetx", "float", false, 264)] public float offsetx; [DNAFieldAttribute(4, "float", 26, "offsety", "float", false, 268)] public float offsety; [DNAArrayAttribute(64, "char", 27, "label[64]", "System.Char[]", 64, 272)] public char[] label = new System.Char[64]; [DNAArrayAttribute(12, "float", 28, "color[3]", "System.Single[]", 3, 336)] public float[] color = new System.Single[3]; [DNAFieldAttribute(4, "int", 29, "num_panel_states", "int", false, 348)] public int num_panel_states; [DNAFieldAttribute(8, "bNodeRuntimeHandle", 31, "*runtime", "bNodeRuntimeHandle", true, 352)] public bNodeRuntimeHandle runtime; public bNode() { this.next = default; this.prev = default; this.inputs = default; this.outputs = default; this.name = default; this.identifier = default; this.flag = default; this.idname = default; this.typeinfo = default; this.type = default; this.ui_order = default; this.custom1 = default; this.custom2 = default; this.custom3 = default; this.custom4 = default; this.warning_propagation = default; this._pad = default; this.id = default; this.storage = default; this.prop = default; this.parent = default; this.locx = default; this.locy = default; this.width = default; this.height = default; this.offsetx = default; this.offsety = default; this.label = default; this.color = default; this.num_panel_states = default; this.runtime = default; } public bNode( bNode next, bNode prev, ListBase inputs, ListBase outputs, char[] name, int identifier, int flag, char[] idname, bNodeTypeHandle typeinfo, short type, short ui_order, short custom1, short custom2, float custom3, float custom4, sbyte warning_propagation, char[] _pad, ID id, object storage, IDProperty prop, bNode parent, float locx, float locy, float width, float height, float offsetx, float offsety, char[] label, float[] color, int num_panel_states, bNodeRuntimeHandle runtime) { this.next = next; this.prev = prev; this.inputs = inputs; this.outputs = outputs; this.name = name; this.identifier = identifier; this.flag = flag; this.idname = idname; this.typeinfo = typeinfo; this.type = type; this.ui_order = ui_order; this.custom1 = custom1; this.custom2 = custom2; this.custom3 = custom3; this.custom4 = custom4; this.warning_propagation = warning_propagation; this._pad = _pad; this.id = id; this.storage = storage; this.prop = prop; this.parent = parent; this.locx = locx; this.locy = locy; this.width = width; this.height = height; this.offsetx = offsetx; this.offsety = offsety; this.label = label; this.color = color; this.num_panel_states = num_panel_states; this.runtime = runtime; } } }