//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1005, "bUserAssetLibrary", 1112)] public class bUserAssetLibrary { [DNAFieldAttribute(8, "bUserAssetLibrary", 0, "*next", "bUserAssetLibrary", true, 0)] public bUserAssetLibrary next; [DNAFieldAttribute(8, "bUserAssetLibrary", 1, "*prev", "bUserAssetLibrary", true, 8)] public bUserAssetLibrary prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)] public char[] name = new System.Char[64]; [DNAArrayAttribute(1024, "char", 3, "path[1024]", "System.Char[]", 1024, 80)] public char[] path = new System.Char[1024]; [DNAFieldAttribute(2, "short", 4, "import_method", "short", false, 1104)] public short import_method; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 1106)] public short flag; [DNAArrayAttribute(4, "char", 6, "_pad0[4]", "System.Char[]", 4, 1108)] public char[] _pad0 = new System.Char[4]; public bUserAssetLibrary() { this.next = default; this.prev = default; this.name = default; this.path = default; this.import_method = default; this.flag = default; this._pad0 = default; } public bUserAssetLibrary(bUserAssetLibrary next, bUserAssetLibrary prev, char[] name, char[] path, short import_method, short flag, char[] _pad0) { this.next = next; this.prev = prev; this.name = name; this.path = path; this.import_method = import_method; this.flag = flag; this._pad0 = _pad0; } } }