//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(461, "ArmatureModifierData", 200)] public class ArmatureModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(2, "short", 1, "deformflag", "short", false, 120)] public short deformflag; [DNAFieldAttribute(2, "short", 2, "multi", "short", false, 122)] public short multi; [DNAArrayAttribute(4, "char", 3, "_pad2[4]", "System.Char[]", 4, false, 124)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(8, "Object", 4, "*object", "Object", true, 128)] public Object @object; [DNAArrayAttribute(64, "char", 6, "defgrp_name[64]", "System.Char[]", 64, false, 136)] public char[] defgrp_name = new System.Char[64]; public ArmatureModifierData() { this.modifier = default; this.deformflag = default; this.multi = default; this._pad2 = default; this.@object = default; this.defgrp_name = default; } public ArmatureModifierData(ModifierData modifier, short deformflag, short multi, char[] _pad2, Object @object, char[] defgrp_name) { this.modifier = modifier; this.deformflag = deformflag; this.multi = multi; this._pad2 = _pad2; this.@object = @object; this.defgrp_name = defgrp_name; } } }