//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(479, "ExplodeModifierData", 216)] public class ExplodeModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "int", 1, "*facepa", "int", true, 120)] public int facepa; [DNAFieldAttribute(2, "short", 2, "flag", "short", false, 128)] public short flag; [DNAFieldAttribute(2, "short", 3, "vgroup", "short", false, 130)] public short vgroup; [DNAFieldAttribute(4, "float", 4, "protect", "float", false, 132)] public float protect; [DNAArrayAttribute(68, "char", 5, "uvname[68]", "System.Char[]", 68, false, 136)] public char[] uvname = new System.Char[68]; [DNAArrayAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", 4, false, 204)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 208)] public object _pad2; public ExplodeModifierData() { this.modifier = default; this.facepa = default; this.flag = default; this.vgroup = default; this.protect = default; this.uvname = default; this._pad1 = default; this._pad2 = default; } public ExplodeModifierData(ModifierData modifier, int facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object _pad2) { this.modifier = modifier; this.facepa = facepa; this.flag = flag; this.vgroup = vgroup; this.protect = protect; this.uvname = uvname; this._pad1 = _pad1; this._pad2 = _pad2; } } }