//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(72, "SpaceAction", 344)] public class SpaceAction { [DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)] public SpaceLink next; [DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)] public SpaceLink prev; [DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)] public ListBase regionbase; [DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)] public char spacetype; [DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)] public char link_flag; [DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, false, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)] public View2D v2d; [DNAFieldAttribute(8, "bAction", 7, "*action", "bAction", true, 192)] public bAction action; [DNAFieldAttribute(4, "int", 8, "action_slot_handle", "int", false, 200)] public int action_slot_handle; [DNAArrayAttribute(4, "char", 9, "_pad2[4]", "System.Char[]", 4, false, 204)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(112, "bDopeSheet", 10, "ads", "bDopeSheet", false, 208)] public bDopeSheet ads; [DNAFieldAttribute(4, "float", 11, "timeslide", "float", false, 320)] public float timeslide; [DNAFieldAttribute(2, "short", 12, "flag", "short", false, 324)] public short flag; [DNAFieldAttribute(1, "char", 13, "mode", "char", false, 326)] public char mode; [DNAFieldAttribute(1, "char", 14, "mode_prev", "char", false, 327)] public char mode_prev; [DNAFieldAttribute(1, "char", 15, "autosnap", "char", false, 328)] public char autosnap; [DNAFieldAttribute(1, "char", 16, "cache_display", "char", false, 329)] public char cache_display; [DNAArrayAttribute(6, "char", 17, "_pad1[6]", "System.Char[]", 6, false, 330)] public char[] _pad1 = new System.Char[6]; [DNAFieldAttribute(8, "SpaceAction_Runtime", 18, "runtime", "SpaceAction_Runtime", false, 336)] public SpaceAction_Runtime runtime; public SpaceAction() { this.next = default; this.prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.v2d = default; this.action = default; this.action_slot_handle = default; this._pad2 = default; this.ads = default; this.timeslide = default; this.flag = default; this.mode = default; this.mode_prev = default; this.autosnap = default; this.cache_display = default; this._pad1 = default; this.runtime = default; } public SpaceAction( SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, bAction action, int action_slot_handle, char[] _pad2, bDopeSheet ads, float timeslide, short flag, char mode, char mode_prev, char autosnap, char cache_display, char[] _pad1, SpaceAction_Runtime runtime) { this.next = next; this.prev = prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.action = action; this.action_slot_handle = action_slot_handle; this._pad2 = _pad2; this.ads = ads; this.timeslide = timeslide; this.flag = flag; this.mode = mode; this.mode_prev = mode_prev; this.autosnap = autosnap; this.cache_display = cache_display; this._pad1 = _pad1; this.runtime = runtime; } } }