//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(512, "SurfaceDeformModifierData", 312)] public class SurfaceDeformModifierData { [DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)] public ModifierData modifier; [DNAFieldAttribute(8, "Depsgraph", 1, "*depsgraph", "Depsgraph", true, 120)] public Depsgraph depsgraph; [DNAFieldAttribute(8, "Object", 2, "*target", "Object", true, 128)] public Object target; [DNAFieldAttribute(8, "SDefVert", 3, "*verts", "SDefVert", true, 136)] public SDefVert verts; [DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 144)] public object _pad1; [DNAFieldAttribute(4, "float", 5, "falloff", "float", false, 152)] public float falloff; [DNAFieldAttribute(4, "int", 6, "num_mesh_verts", "int", false, 156)] public int num_mesh_verts; [DNAFieldAttribute(4, "int", 7, "numverts", "int", false, 160)] public int numverts; [DNAFieldAttribute(4, "int", 8, "target_verts_num", "int", false, 164)] public int target_verts_num; [DNAFieldAttribute(4, "int", 9, "numpoly", "int", false, 168)] public int numpoly; [DNAFieldAttribute(4, "int", 10, "flags", "int", false, 172)] public int flags; [DNAArrayAttribute(64, "float", 11, "mat[4][4]", "System.Single[,]", 16, false, 176)] public float[,] mat = new System.Single[4,4]; [DNAFieldAttribute(4, "float", 12, "strength", "float", false, 240)] public float strength; [DNAArrayAttribute(64, "char", 13, "defgrp_name[64]", "System.Char[]", 64, false, 244)] public char[] defgrp_name = new System.Char[64]; [DNAFieldAttribute(4, "int", 14, "_pad2", "int", false, 308)] public int _pad2; public SurfaceDeformModifierData() { this.modifier = default; this.depsgraph = default; this.target = default; this.verts = default; this._pad1 = default; this.falloff = default; this.num_mesh_verts = default; this.numverts = default; this.target_verts_num = default; this.numpoly = default; this.flags = default; this.mat = default; this.strength = default; this.defgrp_name = default; this._pad2 = default; } public SurfaceDeformModifierData(ModifierData modifier, Depsgraph depsgraph, Object target, SDefVert verts, object _pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) { this.modifier = modifier; this.depsgraph = depsgraph; this.target = target; this.verts = verts; this._pad1 = _pad1; this.falloff = falloff; this.num_mesh_verts = num_mesh_verts; this.numverts = numverts; this.target_verts_num = target_verts_num; this.numpoly = numpoly; this.flags = flags; this.mat = mat; this.strength = strength; this.defgrp_name = defgrp_name; this._pad2 = _pad2; } } }